Exploring user experience in game using heart rate device

Nazlena Mohamad Ali, and Siti Zahidah Abdullah, and Juhana Salim, and Riza Sulaiman, and Azlina Ahmad, and Halimah Badioze Zaman, and Hyowon, Lee (2012) Exploring user experience in game using heart rate device. Asia-Pacific Journal of Information Technology and Multimedia, 1 (2). pp. 28-36. ISSN 2289-2192

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Abstract

In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims™ 3. This study does not emphasize the measurement of data, but focuses mainly on experiences in applying a psycho physiological method to capture user experience while playing games. We measured selected participants’ heart rates using a heart rate detector while playing a game. The majority of participants had an average of 60-90 bmp heart rates (HR). Our analysis revealed that there was no difference in HR between novice and non-novice players, but that HR had mostly similar patterns amongst the players throughout the game-playing experiment. HR was higher during the interesting or fun activities or tasks. We end by discussing lessons learnt and issues identified in the experiment which are useful for future enhancement.

Item Type:Article
Keywords:user experience; game play; human-computer interaction; heart rate device
Journal:Asia - Pasific Journal of Information Technology and Multimedia (Formerly Jurnal Teknologi Maklumat dan Multimedia)
ID Code:6263
Deposited By: ms aida -
Deposited On:10 Jun 2013 04:37
Last Modified:14 Dec 2016 06:40

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